Arms Stat boosts increase throwing moves and attacks using items, as well as healing items.If you turn around while running and grab, your grab range will be longer.If you are lagging behind in the match, you can sometimes spawn with a Final Smash ready to use.Lightly tap the jump button to do a low jump, letting you use air attacks on ground level foes.Equip multiple pieces of equipment with the same bonus effect to make the effect stronger.You can break your fall when hitting the wall, floor, ceiling after being launched by hitting the shield button.If they are airborne they will fall down and hit the ground. You can jump on an opponents head to use a springboard.You can grab an item in midair by dodging or attacking at the right moment.Using the same attack constantly will decrease its power.Just press up and down on the taunt buttons very fast to unlock some Star Fox 64 Easter Eggs! Melee is still active if you play the regular version of the Stage: Corneria. Fox and Falco's trick from Super Smash Bros.For a video explaining everything, go here. However, you need to be careful that you are not too predictable in going for a ledge punish, for the opponent can do a get-up attack and punish you instead. Other smaller opponents can be spiked if you jump off and aerial. Some characters even have their hitboxes above the ledge, allowing for easy horizontal attacks to punish the opponent. Ledge Punishing - Unlike in Melee, Smash 4 does not grant you invincibility after you grab an edge a second time.Momentum cancelling is another last ditch effort through using a quick aeriel attack and then either a fast fall (press down on the control stick) or a jump to get yourself back to the stage as quickly as possible. While this is a natural response for people, many don't know that it actually does affect your character and can get you out of a tight spot or prevent a KO. This is essentially mashing the control stick or c-stick in a certain direction to escape grabs or endless jabs. Tap/Smash DI is controlling the direction a character moves in multiple hit moves or combos. If launched horizontally, tilt the control stick to the upper left or the upper right, in the opposite direction you are launched. If you are launched vertically, tilt the control stick to the left or right. Basic Directional Influence is relatively simple, you simply move your control stick where you want to go. There are three types of DI: Directional Influence, Tap/Smash DI, and Momentum Canceling. It can help prevent KOs even at high percentages if your DI alters your path just right. Directional Influence (DI), is a technique that allows a player to control where they are launched or moved.As with Melee's Wavedashing, perfect pivotting is essential to competitive play as it allows for quick stage control and also assists with mind games. If you remap the attack and special buttons (by moving A/B to ZL/ZR), you can dash one way while holding the c-stick (set to Smash attacks) the opposite direction to pull of easy perfect pivots. Jigglypuff has the shortest Perfect Pivot, while Captain Falcon has the longest, covering 3 times as much distance. Just like Melee's Wavedashing, a fighter's Perfect Pivots cover different distances. This causes the character to slide along the ground in the flicked direction. To perfect pivot, dash in one direction, then quickly flick the control stick in the other direction. Perfect Pivoting - A technique similar to Melee's Wavedashing.